This Is What You Need To Blow Up My Hurricane!

Our corp is regularly roaming through nearby regions just to get that nice adrenaline rush! But today was a special day…

We made our roaming public to our alliance and got a really great feedback. We got ’round 40 mates in fleet. Mostly BCs, HACs and a few tacklers, quite a nice DPS-Output overall! First we got visited by our Varangians friends. I guess they thought this time it was up to them to visit us. Usually we are the ones to give them our more or less bloody hugs every evening. Well, our welcome was very warm indeed. The only one who died heroically was our CEO, our favourite bait. hehe!

As they logged off, we took the opportunity to make those 20 jumps to their territory, also looking forward to a possible second fight when they roam home. But to make a long story short: M3 was boringly empty and the gang chose a path through Geminate. So our FC decided to visit some other Russians ’round the corner. The Legion of xXDeathXx. They are famous for launching carriers to fight our 6 man mixed BC, Cruiser gangs. But this time we had more firepower. As we entered their station-system, a neut omen jumped through and was instantly grilled by our deathmachine. Soon after we were ordered to distribute through the system, checking celestials, belts, and planets.

One guy yelled: Harbinger in the belt. POINT! So I instantly went into warp to my gang-member. But sadly enough it was too late, the POD was already on its way out when I landed on grid.

All of a sudden, my overview revealed a beautiful red colour. An enemy Nidhoggur landed in the belt either to help the Harbinger or to play with us. I already was in warp to a gate, but once there turned around and burned back to the battlefield. In the meantime a Chimera arrived there as well. Everyone was aligned to the sun or a gate and put all their firepower on the Nidhoggur. At first we laughed, because normally they bring several other carriers as well. So no chance to seriously hit this big ship. But except of the two there was nothing on scan. And our weapon cocktail was slowly chewing through his armor. And then through his structure. We couldn’t believe it. He went down. What a victory! His friends must have been sleeping. Or his ego was too big.  Blinded by the success I loaded RF EMP S into my auto-cannons and engaged the Chimera from a 5000m orbit. His shield was nearly down to 50%, when my overview was suddenly tinted in red.

I was heavily neuted and tackled. Projectiles and beams stroke into my shields, the armor and finally structure. It was a matter of time. So THIS is what you guys need to take down my hurricane!!!?? Hehe.. I could evade the scene in my POD, so at least my implants were safe. And I would sacrifice another Cane just to get on that killmail.

What a great roam, what a great fight. These are the moments, that make EVE such a special game. Good night New Eden!

Log of DocFloyd 2 Comments November 27th 2009

Come On Shake Your Body Baby Do The Conga!

nc-conga_small

Come on , shake your body baby, do the conga – I know you can’t control yourself any longer >> Thank you Miss Gloria Estefan…

Sunday afternoon. The grand final of a NC-OP that lasted the whole weekend. Several Ewok-towers were killed ’round G8AD,  while the cap fleet reinforced nearby POSs or repaired friendly ones. Ewok was DD’ed before any action was going, and stayed docked in Evoke-Hamburg after they left in a 70-80 man pod train. Some of them played docking games, which was quite lethal to them. We killed a Maelstrom, Rapier and several Cry Havoc bombers. Last but not least, I proudly present: The incredible Sensorman, with his mighty Ibis.

But most of the time, we were just camping the station. This can be really boring. So we decided to do a little conga-dance around the station. Click here to see a bigger picture of the event! Unfortunately neither Evoke wanted to join our nice litte dance, nor Cry Havoc or Sons of Tangra showed up to be our partners. So most of us left at 0:00 ET. We got intel of a gatecamp in MH space and set our navcomputers to EC-P8R. Unfortunately the warp from the EC Jumpbridge to Highsec gate takes quite a while. So the gatecampers had enough time to deaggress and jump through when we engaged them. Shortly after a neutral Drake warped to the gate. He died quickly and enjoyed our free podding service.

All in all a day with semi-afk Eveing, but also some fun and a few kills. Back to carebearing….


Log of DocFloyd No Comments November 9th 2009

Holiday’s Over – A Sketch Of What Happened

I had a one-week-holiday as you might have read in my Richie Rich post. I dedicated a lot of my spare time to playing EVE and this is what came out:

  • My wallet is laughing: Including the potential sale of the Rattlesnake I am going to build, I received round 4 Billion ISK in this week.
  • Project “Building a Rattlesnake” was initiated. Will have to do some mining and ratting to collect the mins to build this baby.
  • I entered a wormhole for the first time. It was a level 3 wh, where I did one anomaly with a corpmate. Realizing that I need a better ship for these expeditions, another project was started by the both of us: Project T3
  • Last but not least and the most important thing of all: I gained a lot of PvP-experience. Roamings, gatecamps, fleetfights and pos-bashings. Details can be found here.

Edit: Last but not least I was Top Scorer of my alliance for quite a while. But in the end Midgaurd won the race ^^…

kb43

All in all I had a great time. Now losing a BC doesn’t hurt that much, so my main interest in EVE, PvP, gets an even bigger boost.

Log of DocFloyd No Comments October 29th 2009

Ritchie Rich

2009.10.20.21.18.44

It’s been a while since the last post, being quite busy in real life. But now I have holidays. One week in New Eden (and a few nights on tour with my band).

What to do in New Eden when you have a lot of time? PvP of course. But PvP costs some money and where can you get it from? Ratting for example. It has some advantages, especially if you are building your rigs and ships. As I have two accounts, Spezialistin pewpews in a drake and I, Doc, follow her with my Pew-Salvage-TractorBeam-Hurricane. This way you receive much needed materials, collecting bounties at the same time. But: Ratting is boring. Why not plexing?

I didn’t do too many plexes till now. When I flew one, I always had an experienced corpmate with me who was able to tank the sometimes insanely dps pounding on his ship. At least when flying a 8/10 or 10/10. Now it was time for me to do one on my own. Spezialistin has a heavy tanked drake with a nice shield-recharge rate, whereas I have a lot of gank on my Drake. Perfect combination. I spent the whole afternoon scanning for plexes. Quickly I found one in C-F, but it was already occupied. After losing 4 Sisters Core Combat probes due to a bug, I cancelled probing and attended our local gatecamp to blow off some steam about the loss. No luck there as well. It was time for dinner. The water for the spaghettis was about to cook. I just had the time to scan two or three systems. Although I had little hope to find something, I jumped into my Heron to scan down the pipe from T-Z to TVN. There are five systems on my way and if nothing’s there, my EVE-day is done.

First system: Nothing! Second system: Cosmic Signature… I quickly nailed the sig down. A 6/10 Guristas Fortress plex. YES! After the confirmation that the guys in local haven’t found it yet, I ordered Spezi to bring her Drake to the acceleration gate. I flew back to get into my dps-Drake. Time for a premiere: I’ll do a plex on my own for the first time. Spezi easily tanked the dps and I quickly destroyed all those Guristas, keeping the Dread Gurista BS to end. He had two nice little presents for me: Spezialistin Speaks! An escalation and a Dread Gurista Ballistic Defelection Field. Present No.1 for this day!

2009.10.20.21.18.50

A space shuttle-wreck in the Esca.2 pocket. Was Neil Armstrong here?

The escalation was in a system next to TVN, so no worries. The enemies where no problem at all. But what was that? Another Dread Gurista? Present No.2: A Crystal Omega. I didn’t know anything about that implant, so I asked a corp-mate how much it was worth. He just returned an a**hole through the coms. 8-O 980 Mio. ISK. I was totally knocked down. And do you guess it? Spezi spoke again. Escalation No.3 was in Razor-space. As they are blue to us I wouldn’t get into trouble up there, except that the journey would lead me through Venal which is quite hot nowadays.

I decided to wait until one o’clock ET, to let the area cool down a bit. After having a nice little roam with Bongalonga and L’assasine, destroying a Maelstrom in P3E, it was time to go to RZR-land. Nothing much to say about Escalation No.3, except…… Another Dread Gurista showed up. He dropped some smaller modules, worth round 30 Mio. ISK. And another (final) escalation. This time 5 jumps away in Venal. Actually it was quite a relief as I once flew a final escalation in a “Solar Fleet Dead End Station”-system with a few mates. This was quite a thrilling experience as you can guess.

After I brought the modules to a safe station, I entered FHB in Venal. Waving hello to a fellow Morsus Mihi fleet passing thorugh, I bookmarked some safespots and finally made my way to the acceleration gate. The first pocked was cleared quickly. The moment I wanted to warp through the gate, a neutral entered the system. I didn’t want to be NPC-scrambled when there’s a neut nearby, so I waited and scanned for scanner probes. After five minutes another neut jumped in. I continued scanning for ten minutes but neither a single scanner probe, nor any of the neutral ships showed up on my scanner overview. 4:00 a.m. ET! Time to move into the final pocket.

Spezi really had to tank a lot of DPS there and her shield got down to 45%. But thanks to my Drake the NPCs where down after 15 minutes. Christmas time. Let’s open the present. The Pith Officer dropped a Pith A Explosion Dampening Field and tataaaaaaa: A Rattlesnake blueprint.

dread_loot

This is what I got after opening my gifts for this years’ October Christmas!

I finally realized that I was extremely lucky with my first solo-plex! Loot worth ’round two Billion ISK dropped. Now ratting isn’t needed anymore for a while and I can let a lot of my hurricanes get popped.


Log of DocFloyd 3 Comments October 22nd 2009

Venal Is Burning – Part 1

rokhs_fleetfight

Though I planned to write about our move to 0.0, there is so much more happening right now. And I don’t want to lock you out of these thrilling experiences.

As you might have noticed: This site is called Munich Mataris, as our main characters are all Minmatars. Because the part of space we moved to is dominated by Caldaris, life is sometimes quite hard being a Minmatar when it comes to ratting, etc. So I bought a Caldari Character from a fellow player. Did I mention that after half a year I’m doing things I never thought I would when I started playing the game? Like opening up a second account or buying a character? I would have called myself a nerd some months ago. Well I am one now, a nerd for EVE.

May I introduce: Spezialistin! She has 17 Mio. skillpoints and has mainly been trained to fly Battleships and Capitals. I, DocFloyd am  focusing more on smaller ships like Hacs, Hics and the proper support-skills. On the other side Spezialistin gives me the possibility to take part in Battleship fleetfights, homedefences and PvE-operations, where a big tank and high dps are needed. And that’s what I’m in right now. Because Venal is on fire.

The alliance Circle Of Two (2nd winner of the Alliance Tournament VII) have been resetted by the Northern Coalition. It’s said that they scouted blue targets for WEPRA-corp and there might have been some other political entanglements that led to this reset. As a result our alliance “Majesta Empire” has “called to arms (cta)”  and initiated “Operation Cleansweep”. When a “cta” is called, all taxes are raised to 100%, resulting in carebears either logging off or (hopefully) participating in the op that is about to start. Next to several roamings going on ’round Venal in order to clean the area from CO2s and WEPRA guys, we also managed to shoot down one of CO2′s POS with a fleet of 140 ships. Carriers, dreadnoughts and a sh**load of sniper-battleships participated in this operation. Including Spezialistin in a Sniper-Rokh. And it was a flawless success. We even put up a new POS to claim the area and benefit from the moons there.

Yesterday evening I, DocFloyd, looked forward to the daily roaming my corp “Community for Justice” arranges. To support the efforts of our alliance, we decided to go to Venal to clean the area a bit. Our final destination was 6NJ8-V. This system is mostly inhabited by ERROR capsuleers. Our scout jumped into a nearby dead-end system, scanning for a lonely hurricane pilot while we were waiting at the gate. All of a sudden the gate-fire lit up. Our senses strengthened and QManiac instantly threw a bubble with his Eris. This must be the Nighthawk that Kalew, our scout, reported while he was busy looking for the Hurricane. What a nice target to add to my killboard. I engaged the Warp Disruptor module as well as all my guns and missile slots, waiting for our opponent to decloak.

We needn’t wait any longer. The Nighthawk appeared on my overview and the sheer firepower of our weapons was unleashed the moment the tracking computer got a positive lock on the command-ship. To our surprise the tank didn’t last very long and the Nighthawk was history in a few seconds. Needless to say that we killed the hurricane as well. The rest of our trip was quite eventless, until…

…on our way back to TVN-FM, just before we wanted to engage the jump-routine of a gate, a neutral jumped into the system. One look on my scanner told me that it was a tempest. QManiac didn’t hesitate and launched one of his deadly bubbles. And lucky (-.-) us, the Minmatar Battleship jumped right into our faces. Locked, tackled, webbed and engaged we constantly orbitted the guy from WEPRA Corp, pounding one round after the other into his plates. Right at the moment when his armor was down to one half, a Phoon and an Apoc jumped in to help their mate. “No worries”, Q said via the intercom, “first we take down the Tempest, then the others get what they deserve!” The moment he finished his last words, local blobbed. Another 20 WEPRAS jumped in. Most of them in Battleships and a few in Guardians and other support-ships. “Time to save our lovely backs“, I thought and engaged the warp-drive. Not a second too early. Two guys in our fleet didn’t make it in time. After a few GFs in local the WEPRAS dissappeared in the vastness of space. It wouldn’t be the last time we met.

The flight back to TVN-FM wasn’t quite eventful. We took a short-cut via a Morsus Mihi jumpbridge and disbanded the fleet shortly after. Trolling back to the nightly routines like checking skills, our home system suddenly filled with reds. Surprise surprise. The WEPRAS again. Quickly a homedef fleet was assembled and positioned at a POS in TVN. Unfortunately I was trapped in the station and couldn’t get out as the reds camped it. But after a short while they disbanded their camp and vanished. Boarding Spezialistin’s Sniper-Rokh the fleet quickly headed for an interception-point to let CO2′s little pets bleed. Jumping through the gate that led us to our destination, the overview quickly filled with reds. Fat and juicy Battleship-size targets for our roaring weaponry. Primary and secondary targets were called and the slaughter began. In between intelligence reported that the WEPRA operation was just a diversion from a CO2 op intending to destroy our lately erected POS. To make a long story short, this didn’t work as Majesta and NC managed to defend the tower.

Not the best days for CO2. I really enjoy the situation as there are daily roamings and fleets that give me the possibility to gain experience in PvP. And we don’t have to fly to Perrigean Falls to pewpew our favourite targets as Venal fills up with enemies. Now they are coming to us. Luv it!


Log of DocFloyd 2 Comments September 25th 2009

Elite Celebrates Its 25th Birthday

elit25years

Elite had its 25th birthday yesterday. The milestone in space-combat and trading games and predecessor of our mighty EVE. I can still remember when I was 14. I bought the game for my Amstrad CPC and initially got addicted to that sheer endless world that unfolded in front of me. I pew pewed, traded nearly every night after homework was done (and sometimes not). EVE had the same impact on me, except that now I’m significantly older with the first grey hairs, but also more experienced when it comes to girls. grinnn… So here is an original news-post from Rock, Paper, Shotgun:

…if you’re reading this in Honolulu and within 35 minutes of me publishing this. Otherwise, it was released 25 years ago yesterday. On the 20th September of 1984 David Braben and Ian Bell’s Elite shocked an shy world of 8-bit videogame heads. Really, it doesn’t get more seminal than this. Frontier Development have celebrated by making a micro-site featuring assorted Elite memorabilia plus a forthcoming interview with Braben on the 23rd (Via twittering them questions). Go See! I suspect one of RPS may weaken and do a retro piece before the week’s out. But until then, here’s something that’s testament to Elite’s majesty.

Edit: Inspired by the anniversary, I was surfing through the net in order to find a C64 Emulator just to have that little ELITE experience on my work-computer. And it worked! Here are the ressources for your gaming pleasure and a little screeny I just took a few moments ago:

emu_64_elite

The Emulator: http://www.zzap64.co.uk/c64/c64emulators.html

The game on the official Ian Bell page: http://www.iancgbell.clara.net/elite/c64/ (funny enough cracked by The Dynamic Duo – can anyone remember them? Rofl)

By the way. Ian’s Brother Aidan (with lyricist Brian Phillips) wrote a musical about it:



News 2 Comments September 21st 2009

Congratulations To The Winners

And they go out to Pandemic Legion! Congrats to the great bomber-fighting….

And I should mention the great work of CO2 as well. Especially because most of their pilots were actually watching their matches, … while our Caps were bashing their POSs! Cheers guys, was a lot of fun.

Munich Mataris No Comments September 21st 2009

New Planets For The Masses

Capsuleer Flamewave made a short video which demonstrates the new planet-surfaces in EVE Dominion. The video was shot on the singularity testserver on the 16th September. No more blahblah here, just enjoy what’s up to come in winter time.


News No Comments September 18th 2009

Yarr! Pirates Look Forward To Your Ships…

phantasm

I just came across a post in the official EVE Online Forums, depicting the changes of pirate ships in the upcoming Dominion Expansion. I always wanted to fly one of those Dramiels one day and I’m looking forward to the improvements CCP will integrate. So here is the original content of the original post:


I. Sansha’s Nation:

Sansha’s Nation need some little tweaks to bring it in line with the other faction changes:

Succubus:

Hitpoints: 609 shields, 544 armor, 517 hull
Capacitor: 435 capacitor, 234.48s recharge (about 1.85 cap/s)
Sensor: 32km targeting range, 5 locked targets, 650mm scan resolution, 13 radar sensor strength, 35m signature radius

Phantasm:

Hitpoints: 2434 shields, 2175 armor, 2065 hull
Capacitor: 1695 capacitor, 491.25s recharge (about 3.45 cap/s)
Sensor: 59km targeting range, 7 locked targets, 275mm scan resolution, 20 radar sensor strength, 130m signature radius

Nightmare:

Hitpoints: 9735 shields, 8695 armor, 8260 hull
Capacitor: 6950 capacitor, 1154.845s recharge (about 6.02 cap/s)

Sensor: 80km targeting range, 7 locked targets, 100mm scan resolution, 28 radar sensor strength, 400m signature radius


II. Blood Raiders:

Blood Raider ships lack fittings and proper bonuses/attributes for the roles they are supposed to achieve, which are close range leeches combined with medium to high damage output with lasers. Thus the changes below:

Cruor:

Slot layout: 4 high, 3 med, 3 low slots, 2 turrets, no launchers
Fittings: 137 CPU, 57 powergrid
Bonuses: pirate: 100% damage bonus to small energy turrets, Amarr frigate: +15% to small Neut/NOS amount per level, Minmatar frigate: +10% to strength of stasis webifiers per level
Hitpoints: 583 shields, 657 armor, 582 hull
Capacitor: 470 capacitor, 234.48s recharge (about 2.0 cap/s)
No Dronebay
Speed: 308m/s max velocity, 3.6 agility, 1,003,000kg
Sensor: 25km targeting range, 6 locked targets, 763mm scan resolution, 12 radar sensor strength, 35m signature radius

Ashimmu:

Slot layout: 6 high, 4 med, 5 low slots, 4 turrets, no launchers
Fittings: 350 CPU, 1420 powergrid
Bonuses: pirate: 100% damage bonus to medium energy turrets, Amarr cruiser: +15% to medium Neut/NOS amount per level, Minmatar cruiser: +10% to strength of stasis webifiers per level
Hitpoints: 2328 shields, 2625 armor, 2325 hull
Capacitor: 1830 capacitor, 491.25s recharge (about 3.72 cap/s)
No Dronebay
Speed: 175m/s max velocity, 0.58 agility, 11,010,000kg
Sensor: 45km targeting range, 8 locked targets, 338mm scan resolution, 19 radar sensor strength, 130m signature radius

Bhaalgorn:

Slot layout: 7 high, 5 med, 7 low slots, 4 turrets, no launchers
Fittings: 588 CPU, 18400 powergrid
Bonuses: pirate: 100% damage bonus to large energy turrets, Amarr battleship: +15% to large Neut/NOS amount per level, Minmatar battleship: +20% to range of stasis webifiers per level
Hitpoints: 9317 shields, 10500 armor, 9298 hull
Capacitor: 7500 capacitor, 1154.875s recharge (about 6.5 cap/s)
Dronebay: 75m3 bandwidth, 75m3 dronebay
Speed: 101m/s max velocity, 0.136 agility, 97,100,000kg
Sensor: 62km targeting range, 8 locked targets, 120mm scan resolution, 27 radar sensor strength, 400m signature radius


III. Guristas:

Supposed to be a cross-over between Caldari and Gallente, Guristas try to mix missiles and hybrids with little effiency. Now combine missiles, shields from Caldari and drone management capabilities from Gallente

Worm:

Slot layout: 3 high, 4 med, 3 low slots, 2 launchers, no turrets
Fittings: 160 CPU, 35 powergrid
Bonuses: pirate: 50% to rocket and light missile velocity, Caldari frigate: +5% to all shield resistances per level, Gallente frigate: +5m3 dronebay per level
Hitpoints: 797 shields, 582 armor, 623 hull
Capacitor: 350 capacitor, 234.48s recharge (about 1.49 cap/s)
Dronebay: 25m3 drone bandwidth, 25m3 dronebay (base, add another +25m3 with Gallente Frigate at 5)
Speed: 287m/s max velocity, 3.49 agility, 981,000kg
Sensor: 30km targeting range, 5 locked targets, 650mm scan resolution, 15 gravimetric sensor strength, 40m signature radius

Gila:

Slot layout: 5 high, 6 med, 4 low slots, 3 launchers, no turrets
Fittings: 350 CPU, 630 powergrid
Bonuses: pirate: 50% to heavy and heavy assault missile velocity, Caldari cruiser: +5% to all shield resistances per level, Gallente cruiser: +10% to drone damage and hitpoints per level
Hitpoints: 3188 shields, 2325 armor, 2490 hull
Capacitor: 1375 capacitor, 491.25s recharge (about 2.8 cap/s)
Dronebay: 125m3 drone bandwidth, 400m3 drone bay
Speed: 164m/s max velocity, 0.66 agility, 9,600,000kg
Sensor: 55km targeting range, 7 locked targets, 275mm scan resolution, 22 gravimetric sensor strength, 150m signature radius

Rattlesnake:

Slot layout: 6 high, 7 med, 6 low slots, 4 launchers, no turrets
Fittings: 710 CPU, 10000 powergrid
Bonuses: pirate: 50% to cruise and torpedo missile velocity, Caldari battleship: +5% to all shield resistances per level, Gallente battleship: +10% to drone damage and hitpoints per level
Hitpoints: 12750 shields, 9298 armor, 9962 hull
Capacitor: 5312 capacitor, 1154.875s recharge (about 4.6 cap/s)
Dronebay: 125m3 bandwidth, 400m3 dronebay
Speed: 94m/s max velocity, 0.136 agility, 99,300,000kg
Sensor: 75km targeting range, 7 locked targets, 100mm scan resolution, 30 gravimetric sensor strength, 460m signature radius


IV. Serpentis:

Revisited, now specalized for close range blaster setups.

Daredevil:

Slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers
Fittings: 145 CPU, 35 powergrid
Bonuses: pirate: 200% damage with small hybrid turrets, Gallente frigate: +10% falloff to small hybrid turrets per level, Minmatar frigate: +10% to velocity factor of stasis webifiers per level
Hitpoints: 537 shields, 582 armor, 657 hull
Capacitor: 395 capacitor, 234.48s recharge (about 1.68 cap/s)
No Dronebay:
Speed: 384m/s max velocity, 3.39 agility, 823,000kg
Sensor: 20km targeting range, 5 locked targets, 650mm scan resolution, 13 magnetometric sensor strength, 35m signature radius

Vigilant:

Slot layout: 5 high, 4 med, 6 low slots, 5 turrets, no launchers
Fittings: 360 CPU, 1200 powergrid
Bonuses: pirate: 75% to medium hybrid turret damage, Gallente cruiser: +10% falloff to medium hybrid turrets per level, Minmatar cruiser: +10% to velocity factor of stasis webifiers per level
Hitpoints: 2175 shields, 2325 armor, 2625 hull
Capacitor: 1545 capacitor, 491.25s recharge (about 3.14 cap/s)
Dronebay: 50m3 drone bandwidth, 50m3 drone bay
Speed: 196m/s max velocity, 0.51 agility, 9,830,000kg
Sensor: 35km targeting range, 7 locked targets, 275mm scan resolution, 20 magnetometric sensor strength, 130m signature radius

Vindicator:

Slot layout: 8 high, 5 med, 7 low slots, 8 turrets, no launchers
Fittings: 630 CPU, 17500 powergrid
Bonuses: pirate: 25% to large hybrid turret damage, Gallente battleship: +7.5% to large hybrid turrets tracking per level, Minmatar battleship: +10% to velocity factor of stasis webifiers per level
Hitpoints: 8695 shields, 9298 armor, 10500 hull
Capacitor: 6330 capacitor, 1154.875s recharge (about 5.48 cap/s)
Dronebay: 125m3 bandwidth, 125m3 dronebay
Speed: 121m/s max velocity, 0.0924 agility, 105,200,000kg
Sensor: 50km targeting range, 7 locked targets, 100mm scan resolution, 28 magnetometric sensor strength, 400m signature radius


V. Angel Cartel:

Combine excellent mobility with good damage and improved dronebays

Dramiel:

Slot layout: 3 high, 4 med, 3 low slots, 2 turrets, 1 launcher
Fittings: 145 CPU, 38 powergrid
Bonuses: pirate: 100% damage with small projectile turrets, Minmatar frigate: +10% falloff to small projectile turrets per level, Minmatar frigate: +7.5% to small projectile turret tracking per level
Hitpoints: 583 shields, 582 armor, 517 hull
Capacitor: 365 capacitor, 234.48s recharge (about 1.55 cap/s)
Dronebay: 15m3 bandwidth, 20m3 drone bay
Speed: 473m/s max velocity, 3.12 agility, 740,700kg
Sensor: 25km targeting range, 5 locked targets, 990mm scan resolution, 11 ladar sensor strength, 32m signature radius

Cynabal:

Slot layout: 5 high, 5 med, 5 low slots, 4 turrets, no launchers
Fittings: 350 CPU, 1100 powergrid
Bonuses: pirate: 25% bonus to medium projectile rate of fire, Minmatar cruiser: +10% damage to medium projectile turrets per level, Gallente cruiser: +10% falloff to medium projectile turrets per level
Hitpoints: 2328 shields, 2325 armor, 2065 hull
Capacitor: 1415 capacitor, 491.25s recharge (about 2.88 cap/s)
Dronebay: 50m3 drone bandwidth, 50m3 drone bay
Speed: 257m/s max velocity, 0.42 agility, 8,847,000kg
Sensor: 45km targeting range, 7 locked targets, 423mm scan resolution, 16 ladar sensor strength, 110m signature radius

Machariel:

Slot layout: 8 high, 5 med, 7 low slots, 7 turrets, no launchers
Fittings: 600 CPU, 17950 powergrid

Bonuses: pirate: 25% bonus to large projectile rate of fire, Minmatar battleship: +5% to large projectile turret damage per level, Gallente battleship: +10% falloff to large projectile turrets per level
Hitpoints: 9317 shields, 9298 armor, 8260 hull
Capacitor: 5800 capacitor, 1154.875s recharge (about 5.02 cap/s)
Dronebay: 100m3 bandwidth, 125m3 dronebay
Speed: 161m/s max velocity, 0.084 agility, 94,680,000kg
Sensor: 62km targeting range, 7 locked targets, 150mm scan resolution, 26 ladar sensor strength, 340m signature radius

Munich Mataris 1 Comment September 15th 2009

It’s A Long Way – Part 1

iteron1

Well it’s been a while, since I found the time to write a “real” post. But I guess to be part of CrazyKinux’ Blogpack animates me even more. A lot has happened since I told you, dear readers, about our live in the Heimatar region. So here’s a short summary of what has happened:

Since we were not too many capsuleers in our little corp called “Order Of IX”, life sometimes became a little boring ’round the Brutor Tribe Treasury. Some of us were more active, some just came online to check their skills. I, DocFloyd, would count myself to the first group. Naanook was also quite active, so we sometimes formed a two-man fleet and dared to enter low-sec or flew some missions together. But I always knew that there was more to this game. I wanted to go online and have several people at hand to make plexes or have roaming fleets through low-sec or even further to 0.0…

So quickly the day came, when I decided to leave our corp to find a new one that offers more possibilities. Naanook wanted to join me on that path and I started to look for a corp that would fit our needs. Naanook’s only preference was, that they are german-speaking as he doesn’t speak a word English (hehehe, just kidding – he does). He was quite right as I can say nowadays: It’s much easier to break into new territory, when you are able to talk to people in your mother-language. Well, after some research I found a post in the german EVE Online Community forum that sounded quite promising. The corporation was called “Community for Justice” and was part of the Majesta Empire, a 0.0 Alliance. They are doing PvP, PvE, Industry and Mining. Well all the stuff I am interested in. Mostly PvP of course!!!

Although I initially thought that we might not be ready for 0.0, I wrote the CEO a short Eve-Mail. We met on TeamSpeak and when our chat ended, nearly an hour had past. After that interview my decision was clear: Let’s move to 0.0! I informed Naanook and he agreed to join the guys. The time came to pack our bags, collect all those more or less useful items from the different stations and say good-bye to some inhabitants we really got used to. Scammers like Miila and pilots we fought in our little Rifters, like the RR dockateers in front of Jita.

The next part of this story will be about melancholy, expectations and rediscovering a game called EVE, that is so different in 0.0 space…

Log of DocFloyd 3 Comments September 11th 2009