Yarr! Pirates Look Forward To Your Ships…

phantasm

I just came across a post in the official EVE Online Forums, depicting the changes of pirate ships in the upcoming Dominion Expansion. I always wanted to fly one of those Dramiels one day and I’m looking forward to the improvements CCP will integrate. So here is the original content of the original post:


I. Sansha’s Nation:

Sansha’s Nation need some little tweaks to bring it in line with the other faction changes:

Succubus:

Hitpoints: 609 shields, 544 armor, 517 hull
Capacitor: 435 capacitor, 234.48s recharge (about 1.85 cap/s)
Sensor: 32km targeting range, 5 locked targets, 650mm scan resolution, 13 radar sensor strength, 35m signature radius

Phantasm:

Hitpoints: 2434 shields, 2175 armor, 2065 hull
Capacitor: 1695 capacitor, 491.25s recharge (about 3.45 cap/s)
Sensor: 59km targeting range, 7 locked targets, 275mm scan resolution, 20 radar sensor strength, 130m signature radius

Nightmare:

Hitpoints: 9735 shields, 8695 armor, 8260 hull
Capacitor: 6950 capacitor, 1154.845s recharge (about 6.02 cap/s)

Sensor: 80km targeting range, 7 locked targets, 100mm scan resolution, 28 radar sensor strength, 400m signature radius


II. Blood Raiders:

Blood Raider ships lack fittings and proper bonuses/attributes for the roles they are supposed to achieve, which are close range leeches combined with medium to high damage output with lasers. Thus the changes below:

Cruor:

Slot layout: 4 high, 3 med, 3 low slots, 2 turrets, no launchers
Fittings: 137 CPU, 57 powergrid
Bonuses: pirate: 100% damage bonus to small energy turrets, Amarr frigate: +15% to small Neut/NOS amount per level, Minmatar frigate: +10% to strength of stasis webifiers per level
Hitpoints: 583 shields, 657 armor, 582 hull
Capacitor: 470 capacitor, 234.48s recharge (about 2.0 cap/s)
No Dronebay
Speed: 308m/s max velocity, 3.6 agility, 1,003,000kg
Sensor: 25km targeting range, 6 locked targets, 763mm scan resolution, 12 radar sensor strength, 35m signature radius

Ashimmu:

Slot layout: 6 high, 4 med, 5 low slots, 4 turrets, no launchers
Fittings: 350 CPU, 1420 powergrid
Bonuses: pirate: 100% damage bonus to medium energy turrets, Amarr cruiser: +15% to medium Neut/NOS amount per level, Minmatar cruiser: +10% to strength of stasis webifiers per level
Hitpoints: 2328 shields, 2625 armor, 2325 hull
Capacitor: 1830 capacitor, 491.25s recharge (about 3.72 cap/s)
No Dronebay
Speed: 175m/s max velocity, 0.58 agility, 11,010,000kg
Sensor: 45km targeting range, 8 locked targets, 338mm scan resolution, 19 radar sensor strength, 130m signature radius

Bhaalgorn:

Slot layout: 7 high, 5 med, 7 low slots, 4 turrets, no launchers
Fittings: 588 CPU, 18400 powergrid
Bonuses: pirate: 100% damage bonus to large energy turrets, Amarr battleship: +15% to large Neut/NOS amount per level, Minmatar battleship: +20% to range of stasis webifiers per level
Hitpoints: 9317 shields, 10500 armor, 9298 hull
Capacitor: 7500 capacitor, 1154.875s recharge (about 6.5 cap/s)
Dronebay: 75m3 bandwidth, 75m3 dronebay
Speed: 101m/s max velocity, 0.136 agility, 97,100,000kg
Sensor: 62km targeting range, 8 locked targets, 120mm scan resolution, 27 radar sensor strength, 400m signature radius


III. Guristas:

Supposed to be a cross-over between Caldari and Gallente, Guristas try to mix missiles and hybrids with little effiency. Now combine missiles, shields from Caldari and drone management capabilities from Gallente

Worm:

Slot layout: 3 high, 4 med, 3 low slots, 2 launchers, no turrets
Fittings: 160 CPU, 35 powergrid
Bonuses: pirate: 50% to rocket and light missile velocity, Caldari frigate: +5% to all shield resistances per level, Gallente frigate: +5m3 dronebay per level
Hitpoints: 797 shields, 582 armor, 623 hull
Capacitor: 350 capacitor, 234.48s recharge (about 1.49 cap/s)
Dronebay: 25m3 drone bandwidth, 25m3 dronebay (base, add another +25m3 with Gallente Frigate at 5)
Speed: 287m/s max velocity, 3.49 agility, 981,000kg
Sensor: 30km targeting range, 5 locked targets, 650mm scan resolution, 15 gravimetric sensor strength, 40m signature radius

Gila:

Slot layout: 5 high, 6 med, 4 low slots, 3 launchers, no turrets
Fittings: 350 CPU, 630 powergrid
Bonuses: pirate: 50% to heavy and heavy assault missile velocity, Caldari cruiser: +5% to all shield resistances per level, Gallente cruiser: +10% to drone damage and hitpoints per level
Hitpoints: 3188 shields, 2325 armor, 2490 hull
Capacitor: 1375 capacitor, 491.25s recharge (about 2.8 cap/s)
Dronebay: 125m3 drone bandwidth, 400m3 drone bay
Speed: 164m/s max velocity, 0.66 agility, 9,600,000kg
Sensor: 55km targeting range, 7 locked targets, 275mm scan resolution, 22 gravimetric sensor strength, 150m signature radius

Rattlesnake:

Slot layout: 6 high, 7 med, 6 low slots, 4 launchers, no turrets
Fittings: 710 CPU, 10000 powergrid
Bonuses: pirate: 50% to cruise and torpedo missile velocity, Caldari battleship: +5% to all shield resistances per level, Gallente battleship: +10% to drone damage and hitpoints per level
Hitpoints: 12750 shields, 9298 armor, 9962 hull
Capacitor: 5312 capacitor, 1154.875s recharge (about 4.6 cap/s)
Dronebay: 125m3 bandwidth, 400m3 dronebay
Speed: 94m/s max velocity, 0.136 agility, 99,300,000kg
Sensor: 75km targeting range, 7 locked targets, 100mm scan resolution, 30 gravimetric sensor strength, 460m signature radius


IV. Serpentis:

Revisited, now specalized for close range blaster setups.

Daredevil:

Slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers
Fittings: 145 CPU, 35 powergrid
Bonuses: pirate: 200% damage with small hybrid turrets, Gallente frigate: +10% falloff to small hybrid turrets per level, Minmatar frigate: +10% to velocity factor of stasis webifiers per level
Hitpoints: 537 shields, 582 armor, 657 hull
Capacitor: 395 capacitor, 234.48s recharge (about 1.68 cap/s)
No Dronebay:
Speed: 384m/s max velocity, 3.39 agility, 823,000kg
Sensor: 20km targeting range, 5 locked targets, 650mm scan resolution, 13 magnetometric sensor strength, 35m signature radius

Vigilant:

Slot layout: 5 high, 4 med, 6 low slots, 5 turrets, no launchers
Fittings: 360 CPU, 1200 powergrid
Bonuses: pirate: 75% to medium hybrid turret damage, Gallente cruiser: +10% falloff to medium hybrid turrets per level, Minmatar cruiser: +10% to velocity factor of stasis webifiers per level
Hitpoints: 2175 shields, 2325 armor, 2625 hull
Capacitor: 1545 capacitor, 491.25s recharge (about 3.14 cap/s)
Dronebay: 50m3 drone bandwidth, 50m3 drone bay
Speed: 196m/s max velocity, 0.51 agility, 9,830,000kg
Sensor: 35km targeting range, 7 locked targets, 275mm scan resolution, 20 magnetometric sensor strength, 130m signature radius

Vindicator:

Slot layout: 8 high, 5 med, 7 low slots, 8 turrets, no launchers
Fittings: 630 CPU, 17500 powergrid
Bonuses: pirate: 25% to large hybrid turret damage, Gallente battleship: +7.5% to large hybrid turrets tracking per level, Minmatar battleship: +10% to velocity factor of stasis webifiers per level
Hitpoints: 8695 shields, 9298 armor, 10500 hull
Capacitor: 6330 capacitor, 1154.875s recharge (about 5.48 cap/s)
Dronebay: 125m3 bandwidth, 125m3 dronebay
Speed: 121m/s max velocity, 0.0924 agility, 105,200,000kg
Sensor: 50km targeting range, 7 locked targets, 100mm scan resolution, 28 magnetometric sensor strength, 400m signature radius


V. Angel Cartel:

Combine excellent mobility with good damage and improved dronebays

Dramiel:

Slot layout: 3 high, 4 med, 3 low slots, 2 turrets, 1 launcher
Fittings: 145 CPU, 38 powergrid
Bonuses: pirate: 100% damage with small projectile turrets, Minmatar frigate: +10% falloff to small projectile turrets per level, Minmatar frigate: +7.5% to small projectile turret tracking per level
Hitpoints: 583 shields, 582 armor, 517 hull
Capacitor: 365 capacitor, 234.48s recharge (about 1.55 cap/s)
Dronebay: 15m3 bandwidth, 20m3 drone bay
Speed: 473m/s max velocity, 3.12 agility, 740,700kg
Sensor: 25km targeting range, 5 locked targets, 990mm scan resolution, 11 ladar sensor strength, 32m signature radius

Cynabal:

Slot layout: 5 high, 5 med, 5 low slots, 4 turrets, no launchers
Fittings: 350 CPU, 1100 powergrid
Bonuses: pirate: 25% bonus to medium projectile rate of fire, Minmatar cruiser: +10% damage to medium projectile turrets per level, Gallente cruiser: +10% falloff to medium projectile turrets per level
Hitpoints: 2328 shields, 2325 armor, 2065 hull
Capacitor: 1415 capacitor, 491.25s recharge (about 2.88 cap/s)
Dronebay: 50m3 drone bandwidth, 50m3 drone bay
Speed: 257m/s max velocity, 0.42 agility, 8,847,000kg
Sensor: 45km targeting range, 7 locked targets, 423mm scan resolution, 16 ladar sensor strength, 110m signature radius

Machariel:

Slot layout: 8 high, 5 med, 7 low slots, 7 turrets, no launchers
Fittings: 600 CPU, 17950 powergrid

Bonuses: pirate: 25% bonus to large projectile rate of fire, Minmatar battleship: +5% to large projectile turret damage per level, Gallente battleship: +10% falloff to large projectile turrets per level
Hitpoints: 9317 shields, 9298 armor, 8260 hull
Capacitor: 5800 capacitor, 1154.875s recharge (about 5.02 cap/s)
Dronebay: 100m3 bandwidth, 125m3 dronebay
Speed: 161m/s max velocity, 0.084 agility, 94,680,000kg
Sensor: 62km targeting range, 7 locked targets, 150mm scan resolution, 26 ladar sensor strength, 340m signature radius

Munich Mataris 1 Comment September 15th 2009

The Butterfly Effect

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Massively writes: This video is a theoretical and beautifully-presented look at how the actions of a lone assault frigate pilot can resonate throughout New Eden.

The Butterfly Effect starts out at the smallest level where a choice is made by the solo pilot, to either aid or kill another player in distress, and how that individual’s actions and choices in EVE ripple outwards, ultimately affecting the game on a galactic scale, and thus thousands of other players. This is “The Butterfly Effect.” This is your EVE. Show everyone you know:

A Late Revenge

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I was in such a rage that I had to take a long walk through the corridors of the Brutor Tribe Treasury in Rens recently. Repeatedly cursing an enemy corporation that was the root of all my anger, I finally entered my favourite pub where I tried to drown my bad mood with some excellent Bavarian Augustiner beer that has exclusively been imported from good ole mother Earth.

But it wasn’t until yesterday that my feelings changed from wrath and depression to triumph! So why have I been in such a rage you might ask? Well I was hanging out just in front of Rens, dropping a can to have a fair 1 on 1 frigate fight. And I didn’t have to wait too long until a member of the Global Gang Bangers took my little rocket. Hmmm a Punisher. This is the perfect situation to try out a loadout that Wensley from the Tuskers told me to use for such a situation. After I targeted the Puni we instantly let our guns roar in a fierce duel, constantly orbiting each other. As I’ve foreseen it, the Punisher couldn’t really track me well and my Barrage S ate through this thick armor. It didn’t take too long and I had him in half structure, while I still had half armor. When….

…all of a sudden his armor increased to 100% in the blink of an eye and three pilots on the overview turned flashy red. Oh nooo! Not again! Some remote-repairers of his gang helped him as he probably couldn’t stand the shame to get shot by a three month old character with the better loadout. I survived another minute and tried to kite away, but with no luck. The last thing I heard was the deafening explosion of my lovely little Rifter. What a shame for him! And he didn’t  realise that this was a really lousy tactic for a 1 on 1 fight. So after I docked my Pod, I had to walk through the station in order to calm down. Otherwise I wouldn’t have a chance to find the tiniest bit of sleep.

But the story wasn’t over yet. Three days passed and I returned to the Treasury after joining some friends, to have a really nice BBQ in New Bavaria. This is a nice recreation of the original country in Rens IV. It’s really worth a travel if you have some leisure-time between your fights! Did I mention that we have New Eden’s most beautiful girls,  who eagerly satisfy our demand for fresh grilled meat? I even met a friend from New Berlin, Basti of Knorkator with whome I had a nice session playing some old Beatles songs (no fiction ;) )

So when I approached the Treasury I saw some Gang Bangers hanging out there. Although I swore not to engage them anymore due to their foul tactics, the few beers I had resulted in me watching my little can rotating next to my Rifter. First a GGB in a hurri took it and all my rage would start to loom again. I did some smack talk about their cowardice in the local channel.  But there is no use in such a behaviour. I’m sorry for that,  I learnt that not all of the them are cowards.

To make a long story short: I dropped another can after Matt Deamon of the GGBs convoed me. He affirmed, that he was up for a fair fight. As I still didn’t really trust the situation, I told him to meet at the TransStellar. He agreed and we programmed our navigation computers to warp to our more or less private battleground. So let the games begin. The routine of targeting and programming a comfortable orbit initiated what was to become the longest fight I had to date. As he wasn’t able to track my Rifter, I never was in danger of losing my armor. But his Tungsten hardened armor was quite hard to break as well. When I realised that it wouldn’t take too long until I was running out of ammo and I urgently had to go to the toilet, I tried to steal away. Which perfectly worked as he didn’t scram me to safe his cap. So after reloading and the two of us shaking hands at the TransStellar toilet complex (guess he had some pints as well), we undocked to finish what we started. I had loads of ammo and I needed all of it. And like I previously experienced, it took me quite a while to eat through his armor again. Even his structure was hard to break. But finally I got my revenge on the Global Gang Bangers! The whole incident lasted about 30 minutes. A time of constant adrenaline rush. Beautiful!

After having a nice talk I again apologized for my rude words in local. We headed back to the Treasury and I invited Matt to my favourite pub to have a nice talk about loadouts, the life and everything. Big thanks go out to Matt Deamon for a very challenging and fair frigate-fight and Wensley for his invaluable suggestions! Fly safe New Edeners!