Congratulations To The Winners

And they go out to Pandemic Legion! Congrats to the great bomber-fighting….

And I should mention the great work of CO2 as well. Especially because most of their pilots were actually watching their matches, … while our Caps were bashing their POSs! Cheers guys, was a lot of fun.

Munich Mataris No Comments September 21st 2009

CCP Breaking Newsflash (Updated)

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EVE Online Apocrypha 1.5

EVE Online Apocrypha 1.5 will be released on 20th, August, 2009. This mini expansion will bring new and exciting content to New Eden including four new Epic Mission Arcs, one for each of the main Empire factions. These arcs will be at Level 4 mission difficulty to provide a challenge even to experienced mission runners. Multi sized rigs will be available, allowing pilots to fit smaller rigs on smaller ships while maintaining the same effect.

Changes have been made to Factional Warfare; lag has been reduced substantially allowing for much smoother fleet fights, loyalty point stores now offer substantial discounts on Navy Issue ships while incorporating unique faction modules to pilots. Players can earn loyalty points for the stores both by completing agent missions and by killing player ships belonging to the enemy militia. Black Ops Battleships now have a dedicated fuel bay that can be used to store fuel for their covert cynosural generators and jump drives while the Orca and Rorqual now have a dedicated bay for storing ore.

In addition to all of this new content we have made multiple changes to the scanning and probing mechanics, added to our ‘Need for Speed’ initiative to reduce lag and improve performance along with a host of other fixes and changes.


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Dust 514

CCP today revealed DUST 514™, a console-based hybrid MMO/FPS set within the EVE universe. The announcement, which included a video featuring gameplay footage, was made during a keynote address by CCP CEO Hilmar Veigar Petursson at the Game Developers Conference in Cologne, Germany.

DUST 514, featuring first-person shooter and RTS-style gameplay, will interact directly with EVE Online, CCP’s critically acclaimed flagship MMO. This interplay between the two games opens the EVE universe to console gamers and gives them a chance to become part of one of the most massive cooperative play and social experiences ever.

“We launched EVE Online in 2003 and have experienced steady annual growth– a fact we appreciate as a rarity in the world of MMOs, especially given the global economy of the past year,” said Petursson. “Our success with EVE Online has afforded us the highest caliber global design and production talent in gaming. With a team of the best minds in the industry, we conceived an ambitious new take on virtual world development with DUST 514.”

The primary gameplay of DUST 514 features brutal ground combat that takes place on the surface of planets from EVE, delivering the visceral, adrenaline-fueled experience of futuristic firefights. Developed for the current generation of consoles, DUST 514 combines equal parts battlefield reflexes and strategic planning, giving commanders and ground infantry real-time configurable weapons and modular vehicles to manage dynamic battlefield conditions.

Now entering its third year of production, DUST 514 is the primary development focus of CCP’s Shanghai studio. The team includes veteran designers of EVE Online and experienced talent from various sectors of the video game industry.

“Since opening our Shanghai studio, we have invested in building a team that wants to push the envelope in gaming and be pioneers in the industry,” said Kjartan Pierre Emilsson, Managing Director of CCP Shanghai. “Having led the design and development efforts of the project from start to finish, our studio is honored to call DUST 514 our first title release.”

Further details will be revealed at CCP’s annual Fanfest event October 1-3, 2009 in Reykjavik, Iceland.

DUST 514 images can be found here and here.


And here is the teaser video:

News 1 Comment August 18th 2009

The Butterfly Effect

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Massively writes: This video is a theoretical and beautifully-presented look at how the actions of a lone assault frigate pilot can resonate throughout New Eden.

The Butterfly Effect starts out at the smallest level where a choice is made by the solo pilot, to either aid or kill another player in distress, and how that individual’s actions and choices in EVE ripple outwards, ultimately affecting the game on a galactic scale, and thus thousands of other players. This is “The Butterfly Effect.” This is your EVE. Show everyone you know: